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arXiv cs.AI· ravyn Hardcastle, Matthew Guzdial·· 2 小时前AI 评分30

Mage-Hand:基于 Foundry VTT 半随机模拟的《龙与地下城》遭遇战难度分析

Dungeons & Dragons Encounter Analysis with Semi-Random Simulation in Foundry VTT

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研究者开发了工具 Mage-Hand,可在虚拟桌面系统 Foundry Virtual Tabletop 中半随机模拟《龙与地下城》(D&D)遭遇战。D&D 官方难度评估方法只累加预设的怪物难度值,无法反映站位、地城布局、怪物能力协同与队伍构成。论文显示,该工具的模拟胜率与官方难度指标高度相关,同时更符合部分玩家的实际体验。

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Abstract:Dungeons & Dragons (D&D) is a tabletop roleplaying game (TTRPG) in which a group of players, guided by a Game Master, roleplay a fantasy adventure with simulated combat and improvisational narrative. In D&D, an encounter is a single instance of simulated combat, where the players must use their characters to attempt to defeat a selection of enemy characters that the GM controls. D&D has multiple systems that approximate encounter difficulty by summing individual difficulty values that designers predefine for each enemy. However, since players and enemies can have a wide variety of capabilities, encounter difficulty depends on more than just the estimated difficulty of each monster. For example, these metrics do not account for positioning and dungeon layout, the synergies between monster abilities, and player party composition. We have created a tool, Mage-Hand, that can simulate D&D encounters semi-randomly using Foundry Virtual Tabletop, a virtual tabletop (VTT) system. In this paper, we show that our tool's simulated winrates have a strong correlation with D&D's published difficulty evaluation metrics, while also better aligning with some players' reported experiences.
Comments: 10 pages, 6 figures, 22nd Artificial Intelligence and Interactive Digital Entertainment Conference
Subjects: Artificial Intelligence (cs.AI)
Cite as: arXiv:2610.38975 [cs.AI]
  (or arXiv:2610.38975v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.38975

arXiv-issued DOI via DataCite

Submission history

From: Matthew Guzdial [view email]
[v1] Wed, 28 Oct 2026 22:00:55 UTC (11,650 KB)

来源:arXiv cs.AI · arxiv.org