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arXiv cs.AI· Duncan Eddy, Mahdi Al-Husseini, Mykel J. Kochenderfer·· 2 小时前AI 评分44

OrbitalGym:揭示规划算法何时决定轨道博弈胜负

Where Planning Changes the Outcome of Orbital Games

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研究者推出基于 JAX 的仿真环境 OrbitalGym,用于研究对抗性轨道博弈中规划算法与系统能力各自何时决定胜负,支持 GPU 批量并行仿真。在追逃博弈中,推进剂配比决定多数结果,90 种能力配置里至多 15 种中追逐方策略使捕获概率变化达 10% 以上;而在 lady-bandit-guard 博弈中,更好的守卫策略在 90 种配置中的 56 至 74 种里将防御概率至少提升 10%。

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Abstract:This paper introduces OrbitalGym, a simulation environment for studying when planning algorithms or system design determine the outcome of adversarial orbital encounters. In an orbital game, two non-cooperative teams of satellites maneuver during rendezvous and proximity operations to win a differential-reward objective. Advances in terrestrial game playing have prompted many methods for orbital games, but studies typically evaluate one method in one scenario, often against a passive or random defender. It is unclear whether better planning matters once vehicle capability (maneuverability, sensing, communications) and adversarial responses are considered.
OrbitalGym is a JAX-based environment supporting varying numbers of agents, state representations (position, velocity, attitude, fuel), explicit or implicit communication, and proximity or conical field-of-view sensors. It compiles games to batched GPU code, enabling large-scale parallel simulation of policies across many configurations. This identifies regimes where policy choice affects outcomes and regimes where system capability dominates.
We study two close-range games: pursuit-evasion, where one spacecraft tries to capture another, and lady-bandit-guard, where a guard prevents an attacker from reaching a protected asset. We compare PD, LQR, model predictive path integral control, and Monte Carlo tree search over ratios of thrust and propellant, initial separation, game duration, sensor capability, and the definition of capture. In pursuit-evasion the propellant ratio decides most encounters: against five of six evader policies, pursuer policy changes capture probability by 10 percent or more in at most 15 of 90 capability configurations. In lady-bandit-guard, policy matters more: against bandits able to reach the asset, a better guard policy raises defense probability by at least 10 percent in 56 to 74 of 90 configurations.
Comments: IEEE Aerospace Conference 2027
Subjects: Multiagent Systems (cs.MA); Artificial Intelligence (cs.AI); Robotics (cs.RO); Systems and Control (eess.SY)
Cite as: arXiv:2610.37686 [cs.MA]
  (or arXiv:2610.37686v1 [cs.MA] for this version)
  https://doi.org/10.48550/arXiv.2610.37686

arXiv-issued DOI via DataCite

Submission history

From: Duncan Eddy [view email]
[v1] Fri, 16 Oct 2026 22:53:33 UTC (2,532 KB)

来源:arXiv cs.AI · arxiv.org