首个策略无欺的深度强化学习机制用于在线资源分配
Strategyproof Deep Reinforcement Learning for Online Resource Allocation
AI 导读
研究者提出首个策略无欺的深度强化学习机制,用于在线资源分配。该机制结合单调神经网络、广义临界支付和 RL 或模仿训练,保证真实报告激励与个体理性。在四资源流测试中,神经规则达到离线福利上界的 97.8%(线性方法为 93.8%,先到先服务为 89.0%);模仿学习 261 秒内达到 97.5%,比 RL 快约 89 倍。
正文 · 原文
Abstract:Online resource allocation faces two coupled challenges: (1) allocating scarce resources efficiently under uncertain future demand, and (2) ensuring that agents report task valuations and requirements truthfully (strategyproofness). Reinforcement Learning (RL) adapts allocation decisions through experience but does not necessarily ensure strategyproofness. Existing strategyproof RL uses a linear allocation rule, which limits the resource interactions it can represent. Neural mechanism design methods offer greater expressiveness, but provide only approximate incentive guarantees. Against this background, we introduce the first strategyproof deep RL mechanism for online resource allocation. It integrates three novel components: (i) a monotonic neural network that learns nonlinear interactions by construction (higher reported value cannot reduce acceptance, while a longer reported duration or larger resource requirement cannot increase it); (ii) a generalised critical payment: the lowest accepted value, with all other inputs fixed; and (iii) training by either RL or imitation of an existing rule. Together, monotonicity and the critical payment ensure strategyproofness and individual rationality, while the neural rule provides flexibility and imitation improves training efficiency. Empirically, on a four-resource stream with two partner pairs that a linear difference cannot represent, the neural rule achieves 97.8% of an offline welfare upper bound, compared with 93.8% for a linear learner and 89.0% for first-come, first-served, closing 65% and 80% of the remaining optimality gap, respectively. Moreover, imitation reaches 97.5% in only 261 seconds, about 89 times faster than RL.
| Comments: | 15 pages, 2 figures |
| Subjects: | Multiagent Systems (cs.MA); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT) |
| Cite as: | arXiv:2610.37504 [cs.MA] |
| (or arXiv:2610.37504v1 [cs.MA] for this version) | |
| https://doi.org/10.48550/arXiv.2610.37504 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Fariba Dehghan [view email]
[v1]
Tue, 27 Oct 2026 16:25:28 UTC (107 KB)
来源:arXiv cs.AI · arxiv.org